package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
/**
* …
* @author Jeet Chauhan
*/
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
code();
}
private function code():void
{
var g:Graphics = graphics;
g.beginFill(0xff0000, 1)
g.drawCircle(10, 10, 5);
g.endFill();
}
}
}